Chapter 7

of 8

In This Chapter

Bronze Sentinels

Mechanical guards

Mechanical guards created by Dactylos, protecting important areas of Krull with automated vigilance.

Circumfence

World barrier

The great barrier hanging from the edge of the world, designed to catch things that fall off the...

Court Astrologers

Court scholars

Krullian scholars who study the stars and predict cosmic events, advising the Hydrophobes on...

Crystal Formations

Magical crystals

Magical crystalline structures found in Wyrmberg and Krull, possibly focusing or storing magical...

Dactylos

Captive inventor

Also known as: The Greatest Inventor

A legendary inventor held captive on Krull. Created many mechanical marvels and is forced to work...

Edge of the World

World boundary

The rim of the Discworld where Krull is located, from which the Circumfence hangs into space.

Garhartra

Krullian ruler

One of the Krullian leaders, involved in the magical research and control of the island's destiny.

Goldeneyes Silverhand Dactylos

Master inventor

The full name and title of the great inventor Dactylos, emphasizing his legendary status and skill.

Great A'Tuin

World carrier

Also known as: The World Turtle

The enormous turtle upon whose back the Discworld rests, swimming through space with four giant...

Hrun

Barbarian hero

Also known as: Hrun the Barbarian

A legendary barbarian hero who arrives at Wyrmberg. Large, muscular, and skilled in combat, though...

Imagination Creatures

Imagined beings

Various beings at Wyrmberg that exist through the power of belief and imagination rather than...

Imagination Dragons

Imagined creatures

Dragons that exist through the power of imagination at Wyrmberg, becoming real through belief and...

Kring

Talking sword

Also known as: The Sword

A sentient magical sword that can communicate with its wielder. Provides commentary and advice...

Krull Architects

Master builders

Designers and builders who created Krull's unique structures, including the great telescope.

Krull Craftsmen

Master craftsmen

Skilled artisans creating the intricate devices and mechanisms used in Krull's magical research.

Krull Guards

Elite soldiers

Elite warriors protecting Krull's rulers and enforcing their will throughout the island.

Krull Scholars

Court scholars

Learned individuals studying magic, astronomy, and the nature of the Disc under Krull's rulers.

Krull Servants

Palace servants

Domestic staff serving the Hydrophobes and maintaining the palace and facilities of Krull.

Krull Soldiers

Island military

The military force of Krull, trained to serve the Hydrophobes and maintain order on the island.

Ksandra

Dragonrider

A dragonrider of Wyrmberg, skilled in the art of dragon summoning and flight. One of the...

Lembitus

Council member

Another of the Krullian ruling council, participating in their magical experiments and governance.

Lens Grinders

Magical craftsmen

Craftsmen on Krull who create the magical lenses used in the island's great telescope and optical...

Liessa

Dragonrider leader

Also known as: Liessa Wyrmberg

A powerful dragonrider and apparent leader among the Wyrmberg inhabitants. Commands respect and...

Rincewind

Tourist guide

Also known as: The Wizzard

Becomes reluctant guide to Twoflower. Claims to know his way around Ankh-Morpork despite frequent...

Telescope Operators

Technical operators

Technicians who operate Krull's great telescope, observing the cosmos and particularly the approach...

Tethis

Exiled sea troll

Also known as: The Sea Troll

A sea troll who has become stranded on Krull. Made of water and sea-matter, he suffers from being...

The Hydrophobes

Ruling class

The ruling class of Krull, who have an intense fear of water. They govern the island nation and...

The Luggage

Protective companion

Also known as: Sapient Pearwood Chest

Demonstrates fierce loyalty to Twoflower and aggressive tendencies toward threats. Has rows of...

Twoflower

Wealthy tourist

Also known as: Tourist

Carries enormous amounts of gold, making him valuable but dangerous to be around. His innocent...

Previously Seen

Alchemists' Guild

Magical guild

The guild of magical researchers and potion makers, known for their explosive experiments.

Ancient Books

Living books

Sentient magical tomes in the University library, some of which are dangerous and chained for...

Ancient Dragons

Legendary creatures

Legendary dragons from Wyrmberg's past, existing now only in memory and magical potential.

Ancient Statues

Petrified beings

Stone figures in the temple that may once have been living beings, transformed by ancient magic.

Assassins' Guild

Professional killers

The professional organization of assassins in Ankh-Morpork, operating with official recognition.

Beggars' Guild

Beggar organization

The organized association of professional beggars, making even poverty a regulated profession.

Bel-Shamharoth

Ancient horror

Also known as: The Sender of Eight

An ancient and terrible entity associated with the number eight. Even mentioning its name or the...

Berilia

World-supporting elephant

One of the four giant elephants that stand on Great A'Tuin's shell and support the Discworld.

Beryl

Barmaid

A tavern wench or barmaid working in one of Ankh-Morpork's drinking establishments.

Bosun Trawler

Ship's bosun

A ship's bosun responsible for the crew and deck operations during sea travel.

Bravd

Barbarian hero

Also known as: The Hublander

A barbarian hero from the Hublands, wearing furs and carrying various weapons. Teams up with The...

Broadman

Tavern keeper

Proprietor of the Broken Drum tavern in Ankh-Morpork. A practical businessman who knows his...

Bronze Pseudodragon

Lesser dragon

A smaller dragon-like creature, possibly a lesser form of the dragons found at Wyrmberg.

Cabin Boy

Junior sailor

A young sailor learning the maritime trade while performing menial tasks aboard ship.

Captain Dreadful

Pirate captain

A pirate captain encountered during sea travels. Commands a crew of pirates and engages in typical...

City Beggars

Professional beggars

Professional mendicants operating under guild regulations in Ankh-Morpork's streets.

City Watch

City guards

The official law enforcement of Ankh-Morpork, though their effectiveness is questionable.

Death

Death incarnate

Also known as: The Reaper Man

Appears during moments of danger and death. Has a dry sense of humor and speaks directly without...

Discworld Sun

Celestial body

The Disc's sun, which orbits around the world rather than the other way around, providing daylight...

Dock Workers

Manual laborers

Laborers who work at Ankh-Morpork's river docks, handling cargo and ships despite the river's...

Dragon Eggs

Potential dragons

Unhatched dragons at Wyrmberg, existing in potential until imagination brings them into reality.

Dragon Handler

Dragon caretaker

A specialist at Wyrmberg responsible for the care and management of the summoned dragons.

Dragon Keeper

Dragon caretaker

Wyrmberg resident responsible for tending to dragons between their periods of existence.

Dragon King

Dragon monarch

The ruler of the dragons at Wyrmberg, commanding the magical creatures that the dragonriders summon.

Dream Horses

Dream mounts

Ethereal mounts that exist at Wyrmberg, possibly alternatives to dragons for transportation.

Drunk Wizard

Failed wizard

An intoxicated magic practitioner frequenting Ankh-Morpork's taverns, representative of failed...

First Mate Larson

Ship's first mate

Second in command of a ship encountered during the sea voyage, experienced in maritime operations.

Fish Sellers

Fish merchants

Merchants who sell fish caught from the River Ankh, though the quality is questionable given the...

Fortune Tellers

Mystic performers

Mystics and charlatans who claim to predict the future for paying customers in the city.

Gammon

Tavern patron

Another regular at the Broken Drum, part of the tavern's rough clientele.

Ganmack

Temple guardian

A character present during the temple sequence, possibly a fellow adventurer or temple guardian.

Gargoyles

Architectural guardians

Stone creatures that decorate buildings at Unseen University, possibly animated by the magical...

Gorphal

Temple associate

A minor character encountered during the adventures in the temple area, possibly a guard or temple...

Great T'Phon

World-supporting elephant

The third of the four elephants that bear the weight of the Discworld on their backs.

Greicha

Dragonrider

One of the dragonriders at Wyrmberg, participating in the magical community's activities and...

Herrena

Warrior woman

Also known as: Herrena the Henna-Haired Harridan

A fierce warrior woman who encounters the heroes during their adventures. Known for her combat...

Jerakeen

World-supporting elephant

The fourth elephant supporting the Discworld, completing the cosmic foundation of the world.

Kitchen Staff

University cooks

Cooks and food preparers at Unseen University, dealing with the challenge of feeding wizards safely.

Kraken

Legendary sea beast

A legendary sea monster of enormous size, feared by sailors and capable of destroying entire ships.

Laolith

Dragon

Another dragon at Wyrmberg, part of the magical ecosystem of summoned creatures.

Liartes

Dragon summoner

Another dragonrider of Wyrmberg, skilled in the magical arts required to summon and control dragons.

Lio!rt

Dragonrider

A dragonrider at Wyrmberg, part of the magical community that exists in the inverted mountain.

Luggage Demons

Demonic entities

Malevolent entities that seem to emerge from or be associated with The Luggage during violent...

Magical Accidents

Magical mishaps

Unintended magical occurrences that happen frequently around Unseen University and wherever magic...

Magical Apparatus

Magical tools

Various devices and tools used by wizards for magical research and spell casting at the University.

Magical Creatures

Magical inhabitants

Various supernatural beings that inhabit or visit Unseen University, attracted by the magical...

Maid of Broken Drum

Tavern servant

A serving wench at the Broken Drum tavern, part of the establishment's rough but functional staff.

Marchesa

Ship associate

A member of the ship's crew or passengers encountered during the sea voyage portion of the...

Merchant Captain

Trade ship captain

Captain of a trading vessel encountered during sea travel, representing the commercial maritime...

Merchants' Guild

Trade association

The organization representing traders and merchants in the city's commercial activities.

Morpork Guilds

Trade organizations

The organized professional associations that control various trades and activities in Ankh-Morpork.

Night Soil Men

Sanitation workers

Workers who handle waste disposal in Ankh-Morpork, dealing with the city's sanitation in the dark...

Ninereeds

Summoned dragon

A dragon at Wyrmberg, one of the magical creatures that can be summoned and ridden by the...

Ocean Spirits

Maritime spirits

Mystical entities dwelling in the Disc's seas, influencing weather and tides through magical means.

Offler

Deity

Also known as: The Crocodile God

A deity worshipped in various parts of the Disc, often depicted as a crocodile. Has temples and...

Pickpockets

Street thieves

Small-time thieves who work the crowds in Ankh-Morpork, often children or desperate individuals.

Pirate Bosun

Pirate officer

Senior pirate responsible for supervising the crew and maintaining discipline aboard the pirate...

Pirate Gunner

Artillery specialist

Weapons specialist among the pirates, responsible for operating cannons during ship battles.

Pirate Navigator

Pirate guide

Skilled sailor who charts courses for pirate raids and knows the location of treasure islands.

Powder Monkey

Ammunition carrier

Young crew member responsible for carrying gunpowder to cannons during naval battles.

Ratcatchers

Pest controllers

Pest control specialists in Ankh-Morpork, dealing with the city's significant rodent population.

Rerpf

Tavern regular

A patron of the Broken Drum tavern, representative of Ankh-Morpork's colorful underworld...

Rincewind the Wizard

Legendary figure

A legendary figure mentioned in pirate tales, possibly an exaggerated version of the real Rincewind...

Rincewind's Spell

Great Spell

Also known as: The Lodged Spell

One of the eight Great Spells from the Octavo that has somehow become lodged in Rincewind's head,...

River Ankh

City river

The polluted river that flows through Ankh-Morpork, so thick with filth that it barely qualifies as...

Scrofula

Criminal

A resident of Ankh-Morpork's underworld, representative of the city's criminal element and rough...

Sea Birds

Ocean wildlife

Various avian species that follow ships and inhabit the Disc's oceans, some with unusual...

Sea Serpent

Sea monster

A massive sea creature encountered during ocean travel, representing the dangerous maritime life of...

Seamstresses' Guild

Professional guild

One of the guilds in Ankh-Morpork, though their actual activities may not be limited to sewing.

Ship Carpenter

Ship's craftsman

Craftsman aboard ship responsible for repairs and maintenance of the vessel's wooden structure.

Ship Cook

Ship's cook

The galley chef responsible for feeding the crew during sea voyages, working with limited supplies.

Ship Lookout

Ship's watchman

Sailor stationed in the crow's nest to watch for dangers, other ships, and land during voyages.

Ship Navigator

Navigation specialist

The crew member responsible for plotting course and position during sea travel on the Disc's oceans.

Ship Quartermaster

Supply officer

Officer responsible for ship's supplies, stores, and distribution of provisions to the crew.

Ship Rats

Ship vermin

Common vermin aboard ships, but these may have unusual intelligence or abilities given the magical...

Skipper Dahan

Ship captain

Captain of a ship that Rincewind and Twoflower encounter during their travels. An experienced...

Spell Components

Magical materials

Various magical materials and substances required for spell casting, stored throughout Unseen...

Stable Master

Stable keeper

The keeper of Wyrmberg's dragon stables, managing the facilities where dragons rest between...

Storm Giants

Weather giants

Enormous beings associated with severe weather at sea, capable of creating dangerous storms.

Street Musicians

Street performers

Performers who play music on the streets of Ankh-Morpork for coins, part of the city's colorful...

Street Vendors

Street merchants

Merchants selling various goods from stalls and carts throughout Ankh-Morpork.

Stren

Criminal

A member of the criminal underworld in Ankh-Morpork, involved in various illegal activities.

Stren Withel

Guild operative

A thief working with the guild in their operations against tourists and wealthy marks.

Tavern Brawlers

Troublemakers

Regular troublemakers in Ankh-Morpork's drinking establishments, always ready for a fight.

Temple Acolytes

Religious students

Young religious students serving in the ancient temple, learning the forbidden knowledge of...

Temple Cats

Temple animals

Feline inhabitants of the ancient temple, possibly sacred animals or just ordinary cats that have...

Temple Guardians

Sacred warriors

Warrior-priests protecting the temple from intruders and maintaining the sacred prohibitions.

Temple Priests

Religious guardians

Religious figures maintaining the ancient temple where Bel-Shamharoth is feared and the number...

Temple Scribes

Religious scribes

Religious scholars who maintain the temple's records while carefully avoiding dangerous knowledge.

The Imp

Iconograph operator

A small demon or magical creature that operates inside Twoflower's iconograph, painting pictures...

The Librarian

University librarian

The keeper of the magical library at Unseen University. Guards the books and maintains order in the...

The Octavo

Magical grimoire

Also known as: Book of Eight Spells

The most powerful magical book in Unseen University's library, containing eight Great Spells. One...

The Patrician

City ruler

The ruler of Ankh-Morpork, mentioned as the ultimate authority in the city. Controls the various...

The Weasel

Thief and scout

A small, wiry thief and Bravd's partner in adventure. Quick with locks and traps, contrasting with...

The Weasel (Ymor's associate)

Guild thief

A thief working with Ymor and the guild, skilled in stealth and quick escapes.

Trymon

University wizard

An ambitious wizard at Unseen University. Shows interest in Rincewind's departure and the spell in...

Tubul

World-supporting elephant

Another of the four elephants supporting the Discworld, part of the cosmic structure of the world.

University Cleaners

Maintenance workers

Maintenance staff who clean Unseen University, dealing with magical residue and strange occurrences.

University Ghosts

University spirits

Spectral former inhabitants of Unseen University who continue to haunt the halls and rooms.

University Porters

University staff

Staff members at Unseen University responsible for maintaining order and security at the...

University Students

Student wizards

Apprentice wizards studying at Unseen University, learning magic and trying not to get themselves...

University Traditions

Academic customs

Ancient customs and practices maintained at Unseen University, governing magical education and...

Weems

Adventure participant

An individual encountered during the temple adventure, involved in the events surrounding...

Wind Spirits

Air elementals

Elemental beings that control the winds and air currents affecting sea travel.

Withel

Guild thief

Another member of the Thieves' Guild involved in the attempt to steal from Twoflower.

Wyrmberg Cooks

Kitchen staff

Kitchen staff at Wyrmberg preparing meals for the dragonriders and their guests.

Wyrmberg Guards

Magical guards

Warriors who protect Wyrmberg and serve its rulers, trained in both conventional combat and magical...

Wyrmberg Librarian

Keeper of lore

Keeper of Wyrmberg's collection of books and scrolls about dragon lore and magical theory.

Wyrmberg Servants

Domestic servants

Domestic staff at Wyrmberg who maintain the inverted mountain realm and serve its inhabitants.

Ymor

Professional thief

A member of the Thieves' Guild, working under Zlorf Flannelfoot. Participates in guild operations...

Zlorf Flannelfoot

Head of Thieves' Guild

Leader of the Thieves' Guild in Ankh-Morpork. Organizes the theft of Twoflower's luggage in a...

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